﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.HitLogic
{
    /// <summary>
    /// 受击配置
    /// </summary>
    [System.Serializable]
    public class HitConfig
    {
        /// <summary>
        /// 碰撞检测表
        /// </summary>
        public HitReactionTable hitTable;

        //受击处理配置，规定攻击类型对应的反应
        //...
    }
}

